Duplicate objects appear in selection lists due to source control diffs

In Unreal 5.4.4, when I view a context-sensitive list, like the classes in Create Widget, I sometimes see duplicates of objects in there. The duplicate items appear to be from when I’ve performed a revision control diff on the item, as they are all contained within “/Temp/Diff”.

Is there a way to disable that as a directory it’s scanning for matches? I found a bug for this, UE-23260 (issue link), but it was supposedly fixed in 2019. I wasn’t sure if there was maybe some option now to disable this behavior or something.

Thanks!