UE5.4.2
I’ve imported and .FBX with a multitude of objects, some of these object (meshes) in are identical to each other, how would I removal all the duplicate objects and reference a single mesh and keep all multitude of positions the duplications once held.
Example Problem:
In the World:
Tree (different x,y,z)-> References “Mesh A”
Tree (different x,y,z)-> References “Mesh B”
Tree (different x,y,z)-> References “Mesh C”
Where A,B & C are equal to the same mesh
Desired Solution: (King Tree Single Mesh)
Tree (different x,y,z)-> References “King Tree”
Tree (different x,y,z)-> References “King Tree”
Tree (different x,y,z)-> References “King Tree”
As having Mesh A,B & C loaded means having the same mesh loaded a multitude of times just because it references something different, not that the mesh is actually different. Thus referencing one “King Tree” would/should increase performance, as it only has has one “King Tree” to load and it’s associated materials etc.
Hopefully this makes some sort of sense.