Duplicate Levels with Sequencers for Motion Design

Hi Friends,

I am fairly new to Unreal Engine and my current task is to make many variations of a cinematic shot with different objects and imported alembic sequences, different lights and so on.

So I have a building that is being lit and there are objects around it, which I import from Blender or Cinema4d.

My problem is that I can not just duplicate a level and a sequencer to make different versions of the same shot because the sequencer loses all of its references. For example lights or animated cameras.

For example my scene looks like this: (I have a Level and a Seqeuncer for that)
House lit with red lights, Blue Spheres flying around it. Camera moves closer to the house.

Now I want to do the following:
House lit with green lights, Yellow Spheres flying around it, Camera moves closer to the house.

So exactly the same scene, just with different materials applied to the objects. And I need to make 20 different shots like this one.

What would be the most convenient way to do this.

One option is to make everything in your sequence a spawnable.

Take a look here for more info: Spawn Temporary Actors in Unreal Engine Cinematics | Unreal Engine 5.3 Documentation