Is there a way to copy/paste or duplicate a static mesh that’s been placed in a level using Editor Utility Widget?
I need to create lots of copies of assets that have been manually placed and configured. So far in the utility widget I’ve been finding the asset, its class, and all its details to then go and recreate it. This is awfully tedious and seems to have some gaps (I can’t recreate vertex colors, for example). It would be so much easier if I could simply emulate Ctrl W. Is there a way to do that?