I want two doors with a passcode in my level, but when I use the same BP, it registers the first passcode as opening all the doors in the level, so i created children but child BP class does the same, so I duplicated the whole BP and Numpad but after i input one passcode, i go to the next and when I try to use it, it doesn’t show the mouse cursor or set the game mode to UI , no matter the order. it’s like once you call set input game mode to ui once, you can’t do it again. here are the BP
You only need one blueprint. Make the passcode public
So you can set it in the level
Drag two copies in the level, and set the passcodes differently.
That’s it
Mind you, this won’t help
eYou’re opening all the doors…
Pass the door reference into the widget as well as the passcode. Only open the correct door.