Hi Community! I’m a pretty experienced programmer, but I’m having some trouble understanding how some visual code works in Blueprints. Right now, I have some pawn object classes that swaps colors based on variables in my custom Game Mode. It works while I have one type of object that the variable is referring to. However, when I duplicate this object class, it negates itself and doesn’t change color at all, so:
I can have 1 cube(white) that turns blue. When I have 2 cubes(white), the cubes, I assume, turns blue, but since there are 2 instances, the color is left white. As you might have concluded, changing the colors of the objects only works if I have an odd number of instances in the scene as it enables, then negates, then enables.
Does anyone know how I can bypass this? Any help would be appreciated. Thanks!