Duplicate APCGWorldActor while using ULevelStreamingDynamic::LoadLevelInstance

Steps to Reproduce
If needed we can look to try get a small repo project, but for now we are after insight more so than a fix to a specific issue, but when using partitioned PCG with a map>map streaming setup using data layers for delayed activation/deactivation and ULevelStramingDynamic::LoadLevelInstance it seems that we are getting some weird behavior(including crashes) related to PCG and the guess so far is that it might stem from multiple APCGWorldActor actors being loaded and activated at the same time, does this seem like it could be an issue?