Dunwal Alley Diorama

After taking a rest and working on some other stuff, I’m back with a new project:

Dunwall Alley, from one of my favourite videogames, Dishonored.

The plan is to create a small, closed Diorama, in which the player can move around, using the teleport mechanic from the game.




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Greetings @greentoxic_eyes !

Welcome back! I’m happy to see that you’re back with a new project after your really impressive Elder Scrolls build! I’m very excited for Dunwal Alley! You have a reputation for details, so I expect nothing less in this project.

I wish you the best in this new endeavor!

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Thanks a lor for your support, @Get_DOVAH_it ! It’s reassuring to know u’ll keep an eye on this project as well.

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One of the most important visual factors of dishonored is its slightly stylized textures. In order to create and modify these textures quickly, these days I’ve been learning Substance Designer. Although I still have to improve the textures, the main graphs are already created.



Beside learning the basics of Substance Designer, I’ve also set the foundations for a very importante piece of my project, the water material.


Although it still needs some work, the main features (sliding normal textures, vertex displacement, and foam generation) are already in place.

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This week I’ve been working on some blueprints that will be used to interact with the environment, such as blinking, opening doors, picking up objects,…

Next week I’ll start to import textures and building models, give some color to the environment.

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First textures added, buildings taking shape, and a few experiments using auto tiling materials:

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After a long hyatus I’m back with progress on my Dishonored proyect. I have started a new degree, so progress will be slow, but ill try to keep it constant.

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Hi @greentoxic_eyes ! Welcome back!

Congratulations on the start of your new degree! We totally understand life changes affecting our personal projects. No worries! We’re simply happy that you’ve decided to continue with your W-I-P! :raised_hands:

Thank you for sharing your latest update with us! The detail and textures of this object are amazing! Is this a chair or an altar (or neither)? I apologize. I’m not familiar with Dishonored.

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hey, @Get_DOVAH_it !

Thanks for the welcome back!

It’s an “altar”, but as is usually depicted in the game, it’s built out of wooden scraps, and held together with barbed wire.

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This week I have created a functional safe box blueprint.




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