The last year has been an incredible journey, starting out as a solo developer and meeting an amazing artist at an Unreal Engine meetup here in San Francisco has been a dream come true. Building a playable game is no small task for two people, and the challenges we’ve had to overcome have felt impossible at times. But here we are, excited to show you Dungeonhaven for the first time! We’ve got a lot more work to do, and we’ll be keeping you up to date on social media, so follow us out at one (or more) of the links below for more screenshots, videos, and story details. Thanks for being among the first to check out our work, and it’s ok if you want to hate, we understand!
In Dungeonhaven you find yourself caught in a war between sentient dungeons. For each dungeon core you defeat, you may drain its power (Mega Man style). You begin the game with the power to turn to stone (Geomancy) and will need to strategically choose between other powers as you proceed deeper into the game.
Thanks to everyone who helped us along the way, Unreal has an incredibly passionate development community and we feel so grateful to all of you.
All screenshots and videos are in-game content.