The last year has been an incredible journey, starting out as a solo developer and meeting an amazing artist at an Unreal Engine meetup here in San Francisco has been a dream come true. Building a playable game is no small task for two people, and the challenges we’ve had to overcome have felt impossible at times. But here we are, excited to show you Dungeonhaven for the first time! We’ve got a lot more work to do, and we’ll be keeping you up to date on social media, so follow us out at one (or more) of the links below for more screenshots, videos, and story details. Thanks for being among the first to check out our work, and it’s ok if you want to hate, we understand!
In Dungeonhaven you find yourself caught in a war between sentient dungeons. For each dungeon core you defeat, you may drain its power (Mega Man style). You begin the game with the power to turn to stone (Geomancy) and will need to strategically choose between other powers as you proceed deeper into the game.
Thanks to everyone who helped us along the way, Unreal has an incredibly passionate development community and we feel so grateful to all of you.
You begin the game encased in stone, caught in a war between living dungeons. One of your first abilities enables you to return to your stone form, making you immune to physical damage, fire, disease, and pausing any status effects. If you manage to defeat a dungeon, you will have the option to drain its core of all essence, granting you additional powerful abilities. This is one of the ways progression works in Dungeonhaven.
You can turn to stone even in the middle of any animation!
That’s an interesting ability which looks quite nice in that gif
You mention being able to drain dungeons for their essence, does that mean each dungeon has specific properties linked to a certain ability you can only get by beating them? Or does it just give you additional points to unlock those additional abilities in a skil tree?
In terms of structure, is the game split into separate dungeon levels with a linear progression or are these dungeons all part of a major hub that you can explore?
We will be posting some updates soon in regards on mane of these questions, so make sure you follow up on twitter https://twitter.com/dungeonhaven or any other social media :). And thanks for kind words guys!
Nonlinear progression. After the introduction you can explore any dungeon you like and revisit any dungeon. Some dungeons will be more difficult if you haven’t already acquired certain abilities. Secret areas are sometimes gated by ability requirements as well, so backtracking can be rewarding. In some ways a comparison to the classic Mega Man series works. Most of these features aren’t yet set in stone (pun intended), including the ability to challenge the final battle at any time. It would be really hard without any abilities, but possible for a player of legendary skill.
Hey thanks for support! We are thinking to go for more skill based combat style but at certain conditions you can reach the point where you kill enemies fast, but I’ll have to do some spoilers to explain so stay tuned for more information!