So i’v been playing a lot of Dungeon Keeper recently and i want to make something similiar to it.
Currently i need help with spawning blocks next to each other in X and Y axis infinitly. Any ideas how can i make it ?
(sorry for my english and yes i am still learning ue4 )
There are many ways of doing it, the easiest technique for spawning separate blocks is to use the snap to grid node as described in this post:
Inverting Transform of the object and dealing with local coords is better.
If you want to spawn a platform made out of tiles, use a nested loop or a 2d grid execution macro node, see here for an example:
The above assumes you want to do it all dynamically rather than manually in the editor.
Cool. You can use it in a loop to build stuff in 3d, too.
Good luck!
I used the method with 2d grid execution macro node and it works realy good ! Thank you for helping me out