Not sure if this is the right place but I am hoping to utilise a digging system a bit similar to DK2 but am completely unsure of how to develop this ?
This is a video of something someone else has created but failed to share the project or an insight on how he achieved this ffect.
I was thinking maybe you have a 100x100 square which is generated and then use the mouse cursor world position to “mark” these cubes which then are destroyed and replaced by mesh objects of the wall texture.
Not even sure if this is the correct way to do this…
Any suggestions advice is GREATLY appreciated!