Dungeon Generator

In a newer version I successfully implemented seeds. I planned to release it as soon as I found a way to eliminate the need of copying and pasting settings.

Thanks to 4.20, there is an option to fill data tables with blueprints from an CSV string. The problem is the data contains rotation values which need to be entered in another format (quaternion) and I have no idea how to convert pitch, yaw and roll to x,y,z and w.

If you want to add seeds yourself, open the DungeonGenerator blueprint, add a variable of the type “Random Stream”, in the “Setup Generator” function, set the value of the variable to a random integer in case the value is 0 (optional, so you still can have random generation)(see image), replace all “random integer in range”-nodes with “random integer in range from stream”-nodes and hook up the variable.

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