[FONT=times new roman]DUNGEON GENERATOR (V2)
[FONT=times new roman]Hello everyone !
I have released my Dungeon Generator Asset.
Tired of manually building dungeons from modular pieces? Want to speed up this process, but keep a high control over the dungeon generation ? Then Dungeon Generator is made for you !
[FONT=times new roman]Check the documentation for more informations.
Join the Discord
[FONT=times new roman]**Main features : **
[FONT=times new roman]It will generate an entire dungeon for you by :
- [FONT=times new roman]Creating rooms with random shapes,
- [FONT=times new roman]Populating rooms with items (Chests, torches, Bookshelves,…)
- [FONT=times new roman]Placing rooms in space, following the pattern you want (grid, BSP, Tree,… )
- [FONT=times new roman]Linking rooms to each other with paths.
[FONT=times new roman]Moreover :
- [FONT=times new roman]You can set up many options to generate the items you want inside the rooms.
- [FONT=times new roman]You can manually place/delete/add rooms, even after the generation.
- [FONT=times new roman]You can place custom room that you have entirely modeled in 3D (floor and doors will be automatically detected).
- [FONT=times new roman]A travelling system is provided, offering you the possibility to transition from one level to another when the player go through “level doors”.
- [FONT=times new roman]A begin room and an end room are automatically placed inside the dungeon. These rooms have level doors which allow the player to go to another level.
- [FONT=times new roman]You can procedurally build the dungeon at runtime.
- [FONT=times new roman]Example levels with top down controller and FPS controller are included.
- [FONT=times new roman]A material to see the player through walls is included.
- [FONT=times new roman]An example with a Cave-style dungeon is provided, showing you how to customize the basic functionalities to create more advanced item placement pattern.
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