dungeon generation with PCG framework

Im trying to make a system to generate indoor levels of variable sizes in the editor using procederal generation, the idea is to make grid based dungeons using procgen as pictured, does anyone have any idea about how i could go about it?

Id start by converting the image to splines, depending on what you have access to, it’s trivial. From there you’ll need a way to flag which pieces go where. I’ll do some additional research today.