Click for Trello with more detailed changelog, known issues and planned features](Trello)
**Changelog:
- Passive powers now increase base rather than current stats.
- Parameterized head bob height and playtime in dungeon pawn.
- Removed default pawn camera tilt.
- Moved screen interact events in PC to interface.
- Removed “Test text” from slot description widget, preventing it from showing up for items without effect blueprints.
- FIXED: If derived ability points from level was not a whole number the calculation would incorrectly round up in some scenarios, resulting in too many points rewarded.
v.1.7 (live 29.04.24):
- Removed unused XP curve reference from FStatsMap.
v.1.6 (live 13.09.23): (for UE5.3)
- Player light source manager that lets the player equip light emitting items, cast light spells etc. Added glowing sword and Light spell to demonstrate this.
- Scrolls (single use items for Powers).
- Added skill tomes that permanently increase stats when read.
- Optimization: Slots enabling on level up (for powers) now event based rather than on tick and only for Power slots.
- You can now specify which slot effects should run when an item is loaded
- FIXED: Dart was missing the Consumable use rule and did not decrease on use.*
- FIXED: Reverted LevelTransition actors to use name variables to hold the target level. Workaround for engine bug that clears soft references at runtime.
v.1.5 (live 25.05.23): (for UE5.2)
- UI Arrow button input option for movement (for an old school feel or for touch screens).
- “Max load” stat based on strength. If carrying items waying more than max load for any character the player cannot move.
- Instantaneous movement option (can be toggled in menu).
- Fresnel outline is displayed on items and interactables when they are in range and the player mouses over them.
- Added two new monsters made by Quaternius. A dragon and a mushroom. These replace the fire and ice slimes in the demo maps.
- FIXED: Curve_Float_Steps did not output correct values, resulting in several derived stats (like Ability Points) not updating properly (UE5.2 specific)
- FIXED: Monsters sometimes turn back and forth a few times when blocked by another monster.
- FIXED: Check to see if monster was facing player was too sensitive. Sometimes caused monsters not to attack or to path incorrectly.
- FIXED: The key for the keyholes in the demo dungeon would sometimes drop to the floor instead of unlocking doors.
- Improved lighting performance.
- Number keys can now be used to activate mini character slots.
- Adding powers to starting equipment of character classes by default (so they are already equipped at startup).
- Parameter for showing and hiding the debug decal helper grid of the Dungeon Manager (and is now enabled by default).
- Improved the look of the default UI somewhat.
- Replaced the default fonts with Source Sans and Source Serif
- Using metasound for choosing random step sounds in pawn
- Translucent backgrounds for powers
- Replaced BP_Item adjacency check with interact range set in the item for picking up items.
v.1.4 (live 10.01.23): (for UE5.1)
- Updated all input to Enhanced Input
- Monsters now prioritize moving forward if the remaining distance to the player is equivalent to turning AND turning would not line the monster up for a ranged attack (if in range)
- Added randomness to monster pathfinding to make them less predictable/exploitable
- Debug option that display’s a monster’s location on the grid
- Debug option for showing monster pathfinding
- FIXED: When PlayerStart is placed on a higher level, the player pawn will occasionally spawn on the level below
- FIXED: Carrying item through level transitions removes the held visual and throws an error
- FIXED: Using shield of faith and moving to another level will make the increase permanent
- FIXED: Pathfinding movement cost calculations were incorrect (which was inconsequential as they were not used before, but now they are)
v1.3.1 (live 07.12.22) (for UE5.1)
- FIXED: Picked up item widgets no longer following the mouse (5.1 issue)
- FIXED: Compile error for player character (5.1 issue)
- FIXED: If you no longer have the mana to use a power due to using another power, the first power will not be greyed out
- FIXED: Save and wave text blocks input
- Enabled one way level transitions if setting Transition Target to None
- Level transitions now handled by object references (fixes a 5.1 error that causes maps not to be packaged if they are only reference by name)
- Removed some ugly geometry in Dungeon level
v1.3 (live 03.11.22) (for UE5.0)
- FIXED: Items on the ground could be picked up through stats and powers menus
- FIXED: Updaing derived stats and switching classes during character creation lets you increase derived stats to infinity
- FIXED: Items can be dropped through inventory if moving mouse quickly enough that cursor overlaps the dragged item icon
- FIXED: Name and graphics settings in character creation is hard to see due to text color
- ESC and “M” now close the character sheet instead of opening the menu if it is open
- Made floating text sharper
- Preventing monster movement while attacking
- Improved formatting of graphics quality button
v1.2 (live 24.09.21) (for UE4.27)
- Starting items can now be added to character classes in DT_CharacterClasses
- Items dropped on character portraits will now be added to the first available slot in their inventory
- Fixed issue where clicking the split stack button would let you stack non-stackable items in hand
- Fixed issue where items without a tooltip implementation (like the Key) said “Stats” in their tooltip
- Fixed issue where clicking a power while holding an item left the item widget floating on the screen
- Removed EStat enum (was unused)
v1.11 (live 18.08.21) (for UE4.26)
- Improved turning precision
- Item weight from data table. Currently used for pressure plates.
- Fixed issue where stat penalties would not be subtracted when switching classes/races during character creation.
- Fixed issue where weapon damage was always displayed as 0
- Various bug fixes (see Trello)
v1.1 (live 12.12.20) (for UE4.26)
- Modular item rules for when items can be added to/removed from slots and when they can be used
- Secret doors
- Bows with ammo
- Two-handed weapons
- Warning text for illegal actions
v1.01 (for UE4.25)
- Splittable item stacks
- Fixed issue with incorrect dungeon bounds displayed for non-standard tile sizes
- Friendly names for items and powers
- Warning message display
- Varous fixes