Dungeon Crawler Toolkit

New update is out. This update ended up being the biggest update in terms of new features since release! I might have been inspired by the amazing Dungeon Crawler Jam.

The jam is a biyearly event and participants are allowed to use assets during the jam. Whispers of Fate by Maddie, which made use of the Dungeon Crawler Toolkit, got first place out of nearly 200 submissions! Check it out here.

Anyways, here is the list of fixes and new features:

v.1.5 (live 25.05.23): (for UE5.2)

  • UI Arrow button input option for movement (for an old school feel or for touch screens).
  • “Max load” stat based on strength. If carrying items waying more than max load for any character the player cannot move.
  • Instantaneous movement option (can be toggled in menu).
  • Fresnel outline is displayed on items and interactables when they are in range and the player mouses over them.
  • Added two new monsters made by Quaternius. A dragon and a mushroom. These replace the fire and ice slimes in the demo maps.
  • FIXED: Curve_Float_Steps did not output correct values, resulting in several derived stats (like Ability Points) not updating properly (UE5.2 specific)
  • FIXED: Monsters sometimes turn back and forth a few times when blocked by another monster.
  • FIXED: Check to see if monster was facing player was too sensitive. Sometimes caused monsters not to attack or to path incorrectly.
  • FIXED: The key for the keyholes in the demo dungeon would sometimes drop to the floor instead of unlocking doors.
  • Improved lighting performance.
  • Number keys can now be used to activate mini character slots.
  • Adding powers to starting equipment of character classes by default (so they are already equipped at startup).
  • Parameter for showing and hiding the debug decal helper grid of the Dungeon Manager (and is now enabled by default).
  • Improved the look of the default UI somewhat.
  • Replaced the default fonts with Source Sans and Source Serif
  • Using metasound for choosing random step sounds in pawn
  • Translucent backgrounds for powers
  • Replaced BP_Item adjacency check with interact range set in the item for picking up items.

Here is a clip showing the new arrow input and instant movement options:

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