Hello @tapirtoon
I have never used RPG Maker. But yes my tool is basically a tool to generate actors inside a grid. But I think I’ve already seen some grid tools for UE4 more focused on sprites and 2D over the internet.
If you want to make 2D in Unreal the kind of official plugin to do that is Paper2D. And I don’t think my tool is compatible with it (To be honest I’ve never used Paper2D so I’m not sure how they handle their sprites).
It could potentially work for 4.20 but you would have to recompile the plugin by yourself. And you may experience compilation errors.
Hmmmm. I think this looping feature is not linked to the generation of the level. Or at least not linked to any features of my tool :
- In the first video I’m pretty sure he just teleports the player back (And he is probably using a render target to fake the environment in front of the player when the player comes to the extremity of the level). You can see the transition at 0:08.
- In the second video, the buildings are probably spawned in front of the player and removed behind him. The fog hide the popping of the meshes.