Iāve uploaded 2.5.0 (Windows) to the website. Iāll add mac version after going home. I didnāt hear from Epic yet. If anyone needs website access, let me know
plugin does what it says. I have a small problem with the paint tool, might be doing something wrong but any help would be great. After generation a dungeon and switching to pain mode i see the Blue layoutmap of the generated dungeon but when i paint it doesnt paint on the dungeon layer but like a mile under it. The cyan grid is also like a mile under the blue grid. I got the dungeon selected etc but stillā¦
It may be one of the things you are working on for 2.5.1 but I wanted to report it any way just in case. I have an odd problem with one of my Snap Builder maps and doors. When I generate the map using a seed it generates it the way I would expect it to, with walls were intended and doors where intended. If I save that map and load back in it changes and I now have walls where it should be open and vice versa in some spots. I can send you a copy of the theme and map if it helps, though will need an address to send them to. But I did notice you mentioned some door issues already on the new snap builder, so you may already be aware of this.
You can see what is happening in the screenshot . The top screenshot is what I see if I destroy and rebuild a dungeon using that seed (and similar results with any other seed). However once I save the map and then reload it, the doors and walls get reversed as seen in the second shot.
@Shestoperov It is possible to create your own builders in blueprints. However this example is not preset in the samples. There is the grid builder, which you see in the promo video and a few more experimental builders (snap, floorplan, isaac etc) which lets you create different layouts but are still a work in progress