[MENTION=28980][/MENTION] - I just want to say great job supporting and maintaining DA.
@Redsett Thank you!
Added a Misc example in the quick start that shows how to merge two rooms together (removes the walls / doors between rooms using the following selector blueprint)
The grid selector logic gets more inputs to work with (Query system reference and the world marker transform)
I’ve submitted a request to Epic for 2.5.0
Change Log
- Added support for 4.15
- Updated the road network of the City builder to randomly remove edges and create a more natural looking layout
- Houses in the City Builder now face the road side. House cells not accessible through roads are promoted to Parks
- Added a new function in the Grid Query System to find adjacent cells from an edge marker (like wall / fence). New example added under DA_Misc_Examples/Maps/WallQueryDemo
- Added addtional parameters (Query System and World Transform) to the Grid Selector Logic for more control
- Increased the default stair connection tollerance from 3 to 6 for better results with the default configuration
- Fixed initialization issues with the actor node in the theme editor
- Rewritten the snap builder to use blueprints, instead of levels for modules. This greatly improves the performance and stability. Still has issues with door states and remains a work in progress
- Added a snap demo example with 20 modules of various sizes
I’ll add the snap improvements in the next update (2.5.1) in a few days. The quick start guide has been updated with the new samples for 2.5
Hi [MENTION=28980][/MENTION]
Do you have put this version for 4.15 to download in your website?
I do not think he has update the version on the website yet. It only shows the 4.14 version.
However I could be wrong.
I’ve uploaded 2.5.0 (Windows) to the website. I’ll add mac version after going home. I didn’t hear from Epic yet. If anyone needs website access, let me know
The Quick start guide has been updated for 2.5 with a new city sample map
City Builder Demo is great! Thank you again!
I’m in shock once again, great stuff.
plugin does what it says. I have a small problem with the paint tool, might be doing something wrong but any help would be great. After generation a dungeon and switching to pain mode i see the Blue layoutmap of the generated dungeon but when i paint it doesnt paint on the dungeon layer but like a mile under it. The cyan grid is also like a mile under the blue grid. I got the dungeon selected etc but still…
It may be one of the things you are working on for 2.5.1 but I wanted to report it any way just in case. I have an odd problem with one of my Snap Builder maps and doors. When I generate the map using a seed it generates it the way I would expect it to, with walls were intended and doors where intended. If I save that map and load back in it changes and I now have walls where it should be open and vice versa in some spots. I can send you a copy of the theme and map if it helps, though will need an address to send them to. But I did notice you mentioned some door issues already on the new snap builder, so you may already be aware of this.
You can see what is happening in the screenshot . The top screenshot is what I see if I destroy and rebuild a dungeon using that seed (and similar results with any other seed). However once I save the map and then reload it, the doors and walls get reversed as seen in the second shot.
work, can’t wait for 4.15, looking forward to trying city architect. Great job.
Does 2.5.0 include 4.15 support? THough no hurry, can wait for 2.5.1 (only have website access), latest on website is 2.5.0
It really is in your package?
To me it would be very handy, I would buy your product!
@TheMoejahi3d Thank you for the feedback. I’ll be improving the paint tool soon. I’ll have a look at this
[MENTION=59677]J.C. Smith[/MENTION] Thanks for the bug report. I’ve fixed the bug and will be available in 2.5.1
@unit23 It supports 4.15. It is still not available in the marketplace. Please send a PM if anyone needs access to it from the website
@Shestoperov It is possible to create your own builders in blueprints. However this example is not preset in the samples. There is the grid builder, which you see in the promo video and a few more experimental builders (snap, floorplan, isaac etc) which lets you create different layouts but are still a work in progress
YAY Linux!