Dungeon Architect

Congrats. I bought it a couple days ago and im happy with it. Cant believe it went on the marketplace the day after i bought it on your personal store XD.

It’s truly amazing! :slight_smile: Great job [MENTION=28980][/MENTION] !

Congratz on getting it to the Marketplace

Agreed, please do not buy. There must be a way for Epic to release it to who you want. It is YOUR product. Thanks again for a great tool.

teak

Epic charges You/Him a 30 percent of the price. It does not matter that this is his product, they wanna their cut :slight_smile:

I am sure Epic can make a concession as it was released on another platform primarily because Epic couldn’t support these types of plugins in the first place. So we all supported initially because we saw the potential in the plugin and what was doing with his other tools.

Regardless of what cut Epic wants … they should make a concession for the early adopters and possibly forgo their cut for us … but anyway … speculation is not going to help anything. 's plugins are and work perfectly, he has committed that he will continue to provide the plugins for us on the current website so it is all good.

Can’t wait for his other tools to be released. 8-}

@Warcabbit, @, @hamsterPL, @Tarly Thank you! :slight_smile:

The community’s early support really helped me continue further development. Thank you!

Epic hasn’t demanded that I pay their 30% cut, although it would be totally fine if they did (they haven’t gotten back to me yet).

Epic also gave me a generous $15k dev grant during E3 to help with the development when code plugins were not supported. So they have been very generous and helpful and I would be happy to buy the keys if needed

Grats on the release!

Dungeon Architect is simply amazing :smiley:

Is there an ETA of a mac build for the 2.18 version from your site?

Hi, I’ve just bough DA at Marketplace, and it looks like there are no sample files nor themes included. Actually I thought I would be able to use Infinity Blades themes out of the box, as displayed on the plugin preview. Maybe there’s a link to this sample materials and I’m just not able to find it?

He explains all of it in the documentation :
http://coderespawn.github.io/dungeon-architect-quick-start-ue4/stage/html/quick_start_guide_2.x.html

And there’s more to read as well:

https://coderespawn.github.io/dungeon-architect-user-guide-ue4/stage/html/user_guide_2.0.html

Can You please post Snap Build tutorial video ?

Congrats on marketplace release! :slight_smile:

This is great and I really want to purchase, however we are using 4.10 still. Forgive me if this was answered somewhere already in these 12 pages of comments but
I am wondering if it will work with that version? If not, can I generate the maps in 4.12 and then migrate them + their referenced assets back into 4.10?

Thanks in advance!

@n00854180t, @ Thank you!

@DrFrancky I’ll post them soon and update the user guide. It is still a work in progress and the algorithm still needs more work

[MENTION=3956]James Barnette[/MENTION] I’ll post it soon

@Trandana DA is supported from 4.12 onward. I’ll see if I can add 4.10 and 4.11 support (no promises though). As for manually migrating the levels from 4.12 to 4.10, i’m not really sure. I think I once saw my assets not show up in a previous version of the engine (i might be wrong)

Thanks for the quick reply. I did notice from the earlier comments in this thread that you had built an earlier version for 4.10 but had not released it on the marketplace? Would that version still be available to buy? Version 1.2.1?

Thanks

@Trandana I’ll work on getting 4.10 for you. It will take a few days for epic to push the changes to marketplace though

I just finished updating to 4.12 successfully so I should good to go after all! Thank you for the fast responses and support though:) I look forward to buying your pack!

Having some issues with the new build, its placing Doors sometimes 2 or 3 of them overlaid ontop of each other. I have 4 Doors in my Design, all set to 0.25. Is that causing some sort of problem? I have them all consume unchecked.

@ If you uncheck it, it will execute all of them and insert it 25% of the time, hence the overlap or no doors

Try checking ā€œConsume on Attachā€ on all of them and set the right most node to probably 1, so that it always executes if the first three didn’t

This way, it executes the first node, and if inserted (25% of the time) it will stop the execution. If not, move to the second node. If all 3 were not inserted, we want to make sure the there is atleast one door, hence the last one should be 1 to insert it 100% of the time if the first 3 didnt execute