Hello
Analysis of the map Hell Forge.
watch?v=HpcfgjcLZts
Audio French
Hello
Analysis of the map Hell Forge.
watch?v=HpcfgjcLZts
Audio French
Are there any plans to eventually support level streaming of some sort? For large levels like the building, that would considerably improve the memory footprint.
@Jmeletou2014 Thanks! Thatās . Iāve added your tutorials and link to you channel in the Video Tutorials page in the Community Tutorials section
@HInoue Iāll look into this
Cool, thank you.
At the moment I am playing around with āplasteringā one dungeon on top of the other and using teleportsā¦ not working as intended yet though
I really need to pick this up.
Edit: Any news on City Architect BTW?
Just curious
Pick it up. Itās fantastic.
I have come across something that seems a bit odd. If I generate the āGroundā with variable height and then add āWallsā, in places where higher āGroundā meets āroomsā, the wall of that room sits on the edge of higher āGroundā. How do I change such behaviour?
Hello
Thank you for introducing my videos on your site.
Marker Analysis Emitter , Usage requirements of empty spaces.
watch?v=3tv0dCvh_qc
Meletou
@Jmeletou2014 Nice work! I like the way you use plants with the adjacent markers. Very creative. Iāve updated the Video Tutorials page
@Nixlim, The wall is pushed up to align with the highest elevated floor attached to it. Otherwise, the player can hop into the room from an elevated height (especially if height is >= 2). Thereās no way of disabling it for now
@HeadClot For City Architect, I worked on redesigning the data structure with future changes in mind. Iāll post more info on it soon. Thanks for your interest
Paper2D Support
Hey guys, a quick update, Iām working on supporting Paper2D and itās almost done. I have to add a few more features and some polishing
watch?v=ubxerEc5X1c
Iāve designed it such that the core DungeonArchitect module does not depend on Paper2D. If it did, then you would be forced to include Paper2D with your shipped product even if you donāt use it.
Instead, I have another module (within the same plugin) called DungeonArchitect2D that links to Paper2D. It also extends the core module (DungeonArchitect) by adding features (sprite nodes, sprite scene builder etc). If you donāt use 2D you can safely exclude Paper2D and DungeonArchitect2D out
All of the tooling works seamlessly (paint tool, platform volumes, theme override volume etc)
Paper2d ftw!
Woop!
, thank you very much for clarifying this.
The Theme editorās preview window can now show any type of content generated by the scene builder without knowing the implementation details. In this example it shows sprites generated by the DungeonArchitect2D module
Also added some more viewport tools in the toolbar (for changing projection and shading)
New Build available (1.2.1) with 4.10 support
Changelog
Version 1.2.1
Hello.
Bugā¦
http://.passion3d.com/bug.wmv
Meletou
Hello
watch?v=oMBCKev2v4M
Following the video on the use of blueprint
Meletou
Ok, now itās the time I switch to absolute fan mode :
This is simply amazing. Dungeon Architect is really cutting down my dev cost, in my current prototype phase ! I didnāt expect to find such a useful tool to test gameplay mechanics in UE4 and to showoff progress. The graph-based solution as you implemented is one of the most robust approach Iāve seen for years in this field. The integration in UE4 is brillant, and this plugins fits perfectly in the UE4 ecosystem, even pushing to buy modular asset packs. Moreover it installs flowlessly, give very clever results, is extendible, and is really supportiv whenever needed. 4.10 upgrade is released almost on the same day as the engine : Usually I wait for 2 or 3 minor releases before switching, but as Dungeon Architect upgraded, I jumped off right now.
And now, paper2D support !!! I did not often feel such a satisfaction about my spent money.
@, I feel like your are beginning to gather a community in the community around your concept.
You deserve a dev grant.
Regards,
A WIP multi-player demo that shows how the server can choose a dungeon config and replicate the config structure to all the clients, so all players build the exact same dungeon in the client side
watch?v=X6tl9xUrNQg
Has a server browser and multi-player works. Some issues needs to be resolved with PIE
@FreemanCIT, Thank you