Trying to get a mesh to only appear in room corners (got that part to work) but not when next to a door. I’ve tried a few methods but it seems the door array of the Dungeon Model is blank and I’m having difficulty getting the location of the doors. I did see a previous comment from stating, “We don’t have a way of explicitly defining the positions of the doors in a room” so I’m wondering if this is actually my problem and if #1, there might be a change to this in the future and #2, does anyone have a current idea for a work-around for this…?