Dungeon Architect

Nixlim, Thank you for using DA :slight_smile:

The building demo has been pending for quite sometime and I’ll get to it soon. I have to finalize a few things in it:

  • Connecting the floors together with stairs and lifts
  • Investigate the memory issue reported by Warcabbit
  • Better alternatives for runtime volume spawning. Since the engine does not allow me to spawn volumes at runtime (for platform, negation, theme override), this causes a limitation for more advanced stuff like this. I overcome this with a workaround, which works from C++. I have a better alternative in mind, which would allow you to spawn actors at runtime that work like volumes from your blueprints. More on this later