Dungeon Architect

New build deployed (Version 1.2.0)

Changes since the last build (1.1.4)

Version 1.2.0

  • Added random stream parameter to selector logic and transform logic blueprints. You should try to use this stream if you want consistent levels everytime you generate it (e.g. in a multiplayer game)
  • Improved randomness in the builder algorithm by removing repeated reinitializations on the random stream. (Warning: If you already had a dungeon built with the previous version, it will now change the layout when you rebuild, due to the change in how randomness is handled moving forward)
  • Disabled threading on the builder as the layout generator is not a bottle neck but was causing issues running blueprints in a different thread. This fixes lot of stability issues. The layout is now built on the main game thread and the meshes are spawned over multiple frames as before
  • Added helper functions get query the room spatial dimentions. These are useful when desiging your custom marker emitters blueprints
  • Added variable lane width customization in the dungeon builder config. Previously, this was hardcoded to 2.
  • Fixed a dungeon building bug in the theme browser’s preview port where the dungeon layout was not built accurately as per the config

Version 1.1.5

  • Fixed a dungeon selection bug in the editor paint mode. Users can now switch to a different dungeon to paint on by clicking on the dungeon actor in the world outliner
  • Added a docs folder with user guide, video tutorials and quick start sample pages

Quick Start Sample Updates:

  • Added Hell Forge theme (Infinity Blade Fire Assets)
  • Added Elven Garden theme (Infinity Blade Grass Assets)
  • Added Tutorial level theme
  • Created a page for Video tutorials and added it to the Docs folder