Dungeon Architect

@, I’ve added random stream to the selector and transformer logic blueprint entry points.

Also created a marker emitter blueprint to get adjacent empty spaces near the created dungeon.

The emitter is configurable to go arbitrarily far. In this example, I search for points 5 cells away. It creates markers named EmptySpace for all the adjacent points. Also created EmptySpace_N for points N distance away from the nearest dungeon block

Theme File (Different coloured cube attached to each marker based on distance > red, blue, green, yellow, grey)

The marker emitter runs in linear time (i.e. it is fast and wont effect performance)

This is useful for attaching props and I’ll be using it in the infinity blade fire demo