Dungeon Architect

This plugin gets better and better. And thanks for all those tutorial videos.

However I would love to have some more functionality:

  • check if ground marker is a corner marker, inside of room, or next to wall, same goes for wall if it is one sided or has ground on both sides, if it next to corner, or door.

  • for walls check if next/previous wall tile is a corner or what marker name it has. Would be even better if i could get array of markers for whole wall with index (in that array) of cell i am processing. This way windows spanning 3 or more wall tiles would be possible.

  • also for ground cells, easy way to get all 8 neighboring ground cells.

  • way to get array of empty cells around, or just define marker that is “empty cell” so i can fill it up

  • transformation and selection blueprints should have easy access to dungeon random stream, or create one for them. i believe casting to player controller or game state then getting variable that keeps random stream (while done for most cells) could be quite resource hungry. So please some “dungeon random stream” variable.