Daz, you could try sampling a few points nearby and check if they are empty (e.g. using SphereOverlapActor), So loop this say 5-10 times until you get nothing from the SphereOverlapActor, and insert it into the scene
Daz, you could try sampling a few points nearby and check if they are empty (e.g. using SphereOverlapActor), So loop this say 5-10 times until you get nothing from the SphereOverlapActor, and insert it into the scene