New build released [1.1.0]
Change log:
- Added billboard component to the dungeon actor
- Fixed a crash issue with entering dungeon paint mode when the scene has no dungeon actors
- In Paint editor mode, the cursor is now hidden when the camera is moved around
- Added undo support in the dungeon paint mode
- Fixed an infinite loop error when a cycle is formed in the graph. Cycles are now disallowed by the theme graph editor
- Refactored the dungeon marker emission API so users can design their own dungeon algorithms within blueprints or C++
- Added an experimental organic builder that works with landscapes. The layout is carved into the landscape (work in progress)
- Added a new button in the dungeon actor to modify the dungeon builder’s properties (e.g. a user defined BP based dungeon builder can expose customizable parameters, and these can be edited from the dungeon actor)
- Spawned dungeon items are placed a dungeon specific folder to avoid cluttering up the scene outliner
- Instanced static mesh generator now properly supports material override
- Dungeon model is not accessible from blueprints. This lets you loop through the cells and doors from blueprint
- Added tooltips to the various fields in the dungeon configuration structure
- Added tooltips to the theme graph node property fields