[USER=“28980”][/USER] Hey. I have a problem with the streaming levels option for Snap Map Dungeon Builder. Each time a map loads and unloads there is a noticable lag spike. (Fps goes from 100 to 20 for a few frames) creating jerky motion when going from room to room. I have done some profiling and the problems seems to come from StreamingLevel.Load and StreamingLevel.Unload. Any tips on how to mitigate this problem? The modules are quite simple, with just a few static meshes and no lights or effects. Maybe the plugin could stream in each level over a few frames instead of all-in-one frame? Is navigation build on the same frame as the level is streamed in, or could it ble loaded during the next few frames? Any hints appreciated.