I’m getting infinite loop bugs with the GridBuilder on 4.25.2.
I’m doing more tests to try and identify the cause, it seems to be Room Aspect Delta. The issue happens very frequently when the value is set to 0.8
I have to kill the editor process because the editor stops responding. In the tooltip description, it’s said that a value of 1 will make stretched rooms, so I assume it was perfectly safe to use in the past…
I am able to repro this with the default settings and Room Aspect Delta:** 0.8**
There’s another thing I noticed, I’m getting a lot of stairs against fences and walls when experimenting. Is there other settings other than “Stairs Connection Tolerance” that will dictate stairs placement? I’m not sure why it’s happening but this issue is very frequent in my experience.
EDIT: Same issue as this guy from 2017:
https://forums.unrealengine.com/community/work-in-progress/38674-dungeon-architect/page117#post998557
Was this ever addressed?