Hello, I have an issue with the SnapMapDungeonBuilder Class in a replicated environment
The client who joins gets automatically kicked from the server when loading up/ instancing a level via the “Build Dungeon” function.
The logs show “ServerUpdateLevelVisibility()” at the point of net closure for the client. After reading the wiki page its related to networked actors in streaming levels.
I had two questions, what does the “Replicate Dungeon” checkbox do? And is there a known/possible workaround for the issue above?
Thanks for an amazing plugin, its been great to work with so far