I’m not sure if this is happening to anyone else but I recently updated DA to 2.12 and have been getting crashes in unreal 2.21 when I enter dungeon draw mode. is the call stack.
Access violation - code c0000005 (first/second not available)
UE4Editor_DungeonArchitectEditor!FGridDungeonEdModeRenderer::Render() [d:\build++portal+dev-marketplace+full\sync\localbuilds\plugintemp\hostproject\plugins\dungeonarchitect\source\dungeonarchitecteditor\private\builders\grid\editormode\griddungeonedmoderenderer.cpp:42]
UE4Editor_DungeonArchitectEditor!UDungeonEdModeHandler::OnRender() [d:\build++portal+dev-marketplace+full\sync\localbuilds\plugintemp\hostproject\plugins\dungeonarchitect\source\dungeonarchitecteditor\private\core\editormode\dungeonedmodehandler.cpp:80]
UE4Editor_DungeonArchitectEditor!FEdModeDungeon::Render() [d:\build++portal+dev-marketplace+full\sync\localbuilds\plugintemp\hostproject\plugins\dungeonarchitect\source\dungeonarchitecteditor\private\core\editormode\dungeonedmode.cpp:292]
UE4Editor_UnrealEd!FEditorModeTools::Render() [d:\build++ue4\sync\engine\source\editor\unrealed\private\editormodemanager.cpp:839]
UE4Editor_UnrealEd!FEditorViewportClient::Draw() [d:\build++ue4\sync\engine\source\editor\unrealed\private\editorviewportclient.cpp:3777]
UE4Editor_UnrealEd!FLevelEditorViewportClient::Draw() [d:\build++ue4\sync\engine\source\editor\unrealed\private\leveleditorviewport.cpp:4081]
UE4Editor_Renderer!FSceneRenderer::FSceneRenderer() [d:\build++ue4\sync\engine\source\runtime\renderer\private\scenerendering.cpp:1728]
UE4Editor_Renderer!FDeferredShadingSceneRenderer::FDeferredShadingSceneRenderer() [d:\build++ue4\sync\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:231]
UE4Editor_Renderer!FSceneRenderer::CreateSceneRenderer() [d:\build++ue4\sync\engine\source\runtime\renderer\private\scenerendering.cpp:2544]
UE4Editor_Renderer!FRendererModule::BeginRenderingViewFamily() [d:\build++ue4\sync\engine\source\runtime\renderer\private\scenerendering.cpp:3148]
UE4Editor_UnrealEd!FEditorViewportClient::Draw() [d:\build++ue4\sync\engine\source\editor\unrealed\private\editorviewportclient.cpp:3624]
UE4Editor_Engine!FViewport::Draw() [d:\build++ue4\sync\engine\source\runtime\engine\private\unrealclient.cpp:1520]
UE4Editor_UnrealEd!UEditorEngine::UpdateSingleViewportClient() [d:\build++ue4\sync\engine\source\editor\unrealed\private\editorengine.cpp:2121]
UE4Editor_UnrealEd!UEditorEngine::Tick() [d:\build++ue4\sync\engine\source\editor\unrealed\private\editorengine.cpp:1854]
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [d:\build++ue4\sync\engine\source\editor\unrealed\private\unrealedengine.cpp:403]
UE4Editor!FEngineLoop::Tick() [d:\build++ue4\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3699]
UE4Editor!GuardedMain() [d:\build++ue4\sync\engine\source\runtime\launch\private\launch.cpp:174]
UE4Editor!GuardedMainWrapper() [d:\build++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:145]
UE4Editor!WinMain() [d:\build++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:276]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:283]
ntdll