@Laurentius That is planned. I’ll add that in the next build. This is especially useful for 2D/2.5D levels where you don’t want your platformer modules rotated
I’ll provide a way to lock rotation based on the individual axis
@Laurentius That is planned. I’ll add that in the next build. This is especially useful for 2D/2.5D levels where you don’t want your platformer modules rotated
I’ll provide a way to lock rotation based on the individual axis