I’ve rewritten the snap map builder with a new algorithm and is now fully integrated with the dungeon flow graph (mission graph). So you can create rules like these (left) and have procedural levels built with the generated graph (right)
I’m working on a rougelike sample game to go with this and will provide more info in the coming weeks. This also works well with 2.5D side scrollers and should work with Paper2D as well when it is supported
I’ve removed the MainBranch / Side branch parameters from the config as they are no longer needed as you create create more complex graphs from .
In the first phase, loops will not be supported (As a workaround you use Teleporters to move around, like in Dead Cells and Gungeon)
In the second phase, I’ll add support for loops with procedurally generated passages to connect the loops
In the third phase, you’ll have another graph which gives you more control on how the rules are executed, inspired by Joris Dorman’s work (for now, all the grammar rules are executed in each step)