[USER=“28980”][/USER] I have a couple of custom algorithms working in the plugin now and I’m incredibly happy with it. I do have some questions though. I’m attempting to use the plugin to generate maps at runtime for a multiplayer (listen server) game. I see there is a way to replicate the dungeon (in the advanced section in the details panel) but it doesn’t seem to do anything. When the host generates a level it doesn’t generate on the client. Just curious as to what specifically is being replicated if anything.
I have a few ideas about replicating the dungeon and was just curious what your thoughts are:
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use only actor nodes in the theme: Every spawned actor is replicated on it’s own, this is useful as I will have tiles change as the game progresses but it seems like a lot of info across the network (at least in the initial replication.
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pass the pertinent config over the network and let the clients generate them. This is nice as it uses less bandwidth than option 1 but makes progressive dungeon changes more work to implement.
Anyway, thanks again for your work on this plugin. I’m really enjoying using it.