Dungeon Architect

[USER=“28980”][/USER] I have a couple of custom algorithms working in the plugin now and I’m incredibly happy with it. I do have some questions though. I’m attempting to use the plugin to generate maps at runtime for a multiplayer (listen server) game. I see there is a way to replicate the dungeon (in the advanced section in the details panel) but it doesn’t seem to do anything. When the host generates a level it doesn’t generate on the client. Just curious as to what specifically is being replicated if anything.

I have a few ideas about replicating the dungeon and was just curious what your thoughts are:

  1. use only actor nodes in the theme: Every spawned actor is replicated on it’s own, this is useful as I will have tiles change as the game progresses but it seems like a lot of info across the network (at least in the initial replication.

  2. pass the pertinent config over the network and let the clients generate them. This is nice as it uses less bandwidth than option 1 but makes progressive dungeon changes more work to implement.

Anyway, thanks again for your work on this plugin. I’m really enjoying using it.