Thanks for the update. I’ve looked at the engine launch code and it doesn’t matter if you have a fast or slow computer, loading of plugins in UE4 is deterministic (it loads it in sequence and not in parallel to cause this issue). [Check the Launch code with references to IPluginManager::Get().LoadModulesForEnabledPlugins(…LoadingPhase…)]
Could you give more info?
- Error message in the output log
- Screen of the tabs that show an error
- Any existing plugins you have enabled in your engine
- Engine / OS version number