This looks like it could be perfect for me. But before I take advantage of this 50% off offer I have a few questions if you have the time to answer them (and to save me going through 142 pages to find out if the answers are somewhere already lol).
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I’m working on a VR sci-fi survival horror game (think Alien Isolation meets Dreadhalls) and I’m planning on having the player having random aliens jumping out at them from air vents, light fittings, engineering panels and corpses. Will I be able to do this using Dungeon Architect so that the parasites are in different places every time you play (as opposed to having one corridor type that is randomly placed with the alien parasites there every time I want them to jump out at the player.
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Whilst the players are exploring the ship can DA randomly place music prompts to unnerve the player whether there’s a parasite nearby or not?
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Will I be better off creating rooms as a whole game asset or would I be better off creating modular pieces containing corners and floor/wall/ceiling modules? The latter will enable me to have a higher texel density when texturing.
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Is it possible to merge these modular corridor pieces into one after it has generated because I THINK (and I may be wrong about this) that I’ll get VR performance benefits by doing so?
Many thanks in advance for any help!