motorsep
(motorsep)
May 31, 2018, 2:04pm
2144
Procedural Mission Designer (Dungeon Flow)
Hey everyone, I’ve been working on a editor that will give you more control on the flow of your dungeon. It is driven by grammar rules where you define simple rules to create infinite no. of complex mission graphs and level layouts. The DA builders (i.e. layout algorithms) would then take this graph and build a level layout accordingly. You can define your own rules or use pre-built ones
The example below demonstrates a Key-Lock relationship created using 4 grammar rules. The white arrows show the passable connections and the green arrows show the locks that the key opens. It creates a valid key-lock path where the user can reach the goal without getting stuck
Looking good! Any to have a small tutorial showing building simple Snap dungeon with different floors elevation (not just flat one) and using this mission designer for it ?