Dungeon Architect

Hi,

I noticed that creating mesh nodes with a mobility of “Movable” doesn’t work. They are created with a mobility of “Static” instead, both when spawning dynamically during runtime and in the editor.
A mobility of “Stationary” does work as expected.

Would be great if you could take a look at this, I’m trying to spawn a dungeon on top of not-completely-flat dynamic terrain and need to change the location of objects depending on the terrain height at that location.

I’m using version 2.6.3 with UE 4.16.3.