rctorres
(rctorres)
August 13, 2017, 6:05pm
1924
Greetings ,
Thanks for such an plugin , has helped out a lot in development.
Lately have been leaning more and more toward using the Snap Builder as the flexibility to be off grid and use custom pieces is super useful .
I know it is still experimental at this time however wanted to give some suggestions for when you have time to refine.
Currently in UE4.16 DungeonArchitect 2.6.3
Overall------------------------------------
Modules are randomly rotated 180 on Z axis , please allow for modules or the builder to turn this off ( for specific isometric modules we dont want them rotated )
Add probability variable to modules ( on the builder )
Include something similar to the Cluster Theme Selector volume for Snap to snap to a different specified set of modules ( and option to place a specific transition module at the intersection point ) . Or if the volume is impractical because the generated dungeon might not overlap being able to have a probability variable to switch to different set of modules would also be so if had a A set of modules and a B set the output would be something like AAAAA<AtoB>BBBB<BtoA>AA
Connections and Doors -----------------------------------
Connections with Door Class , the Door BPs appear to zero out in world space ( however connections are in correct location ) .
Doors on Connections , cant set the Connection Door class to None after having assigned it (crashes )
Doors on Connections also can randomly make the map unsaveable ( graph linked to external private object Unknown )
I’ve also found that while including any component in a SnapConnection the component always spawns at the origin no matter where the module spawns. I’ve tried replicating the example from DA_Snap_GameDemo so that doors/walls can switch depending on the connection type and everything ends up in the middle.