It works out of the box, but the game required a custom functionality which was not present (i.e. dynamically picking a nearby point for patrolling). This is gameplay specific and not a limitation of AIToolkit or it’s integration with DA.
's another example of AIToolking NPC following the player, working out of the box on a runtime generated dungeon
watch?v=5gfwati_qbc
They will be culled when I get automatic level streaming working, where far away rooms / corridors will be streamed out and will be culled