Dungeon Architect

@,

Found a bug, if you select a mesh node or actor node and hit Ctrl+X to cut, then Ctrl+Z to undo, it crashes the editor.

Also it would be great if we could get a way to spawn things into only rooms of a given size, as well as access the affinity value for a node inside the selector. I tried to work out a way to spawn stuff into the center of rooms of a certain size, but using a selector seems to override the affinity.