Ali_Akbar
(Ali_Akbar)
December 29, 2016, 8:05am
1455
@ Hello again - I am plagued witht this bug when opening my project:
UE4Editor_DungeonArchitectRuntime!SceneProviderCommand_CloneActor::ExecuteImpl() [d:\build++portal+main+full\sync\localbuilds\plugintemp\hostproject\plugins\dungeonarchitect\source\dungeonarchitectruntime\private\core\sceneproviders\sceneprovidercommand.cpp:212]
UE4Editor_DungeonArchitectRuntime!FDungeonSceneProvider::RunGameThreadCommands() [d:\build++portal+main+full\sync\localbuilds\plugintemp\hostproject\plugins\dungeonarchitect\source\dungeonarchitectruntime\private\core\sceneproviders\dungeonsceneprovider.cpp:90]
UE4Editor_DungeonArchitectRuntime!FDungeonBuilderTask::RunGameThreadCommands() [d:\build++portal+main+full\sync\localbuilds\plugintemp\hostproject\plugins\dungeonarchitect\source\dungeonarchitectruntime\private\core\dungeon.cpp:298]
UE4Editor_DungeonArchitectRuntime!ADungeon::Tick() [d:\build++portal+main+full\sync\localbuilds\plugintemp\hostproject\plugins\dungeonarchitect\source\dungeonarchitectruntime\private\core\dungeon.cpp:122]
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Core
UE4Editor_Core
UE4Editor_Core
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor
UE4Editor
UE4Editor
UE4Editor
UE4Editor
ntdll
It seems to appear when UE4 crashes for some reason, and when reopening the project after this. When the project is reopened, a lot of the actor nodes in the dungeon theme is missing, and this I guess is what creates the error. I then have to remake my dungeon theme for the n-th time, which becomes annoying fast…
@dkoding I’ve added a null check on that function which was probably causing this error. As a workaround for now, when you level loads, select the dungeon and click destroy, then save the level
The actor issue should also be solved. The theme editor now lets each node initialize itself when it loads, and the actor node should initialize properly