Dungeon Architect

I’ve uploaded 2.4.0 to the website. I’ll test on Mac and submit to Epic for marketplace update

Version 2.4.0

  • Clustered theming allows different themes to be automatically applied to different parts of the dungeon. This helps in adding variation to the level
  • Event listeners can now modify the marker positions before they are sent to the theming engine, giving more low level control
  • Added an experimental city builder to build simple city layouts
  • Added variations to the city builder by randomly merging nearby city blocks
  • City blocks of custom sizes are supported (e.g. 1x2, 4x5 etc). This helps in placing larger structures (e.g. parks, parking lots, larger buildings etc)
  • Fixed scaling issue with actor nodes
  • Fixed physics errors with certain actors while rebuilding the dungeon. Actors spawned by the actor node are not reused on a dungeon rebuild. Instead, they are destroyed and recreated to avoid physics errors
  • Dungeons spawn in the correct level when used with world composition, instead of always spawning in the persistant level
  • Fixed lightmass warnings on light actors while building lighting
  • Added a helper function in the Isaac builder to clear the styling information from specified isaac room (useful for creating large spawn / boss rooms)
  • Added new misc examples in the quick start guide