I’m very interested in getting this, but I have a question first
Is there a way to change the theme on a per-room basis (for random generation, so without doing it myself)? Like say I want to make a “prison room” that spawns in prison cells, or a “book room” that spawns bookshelves
After watching your videos I think there are two ways I can do this - a custom market/emitter (with affinity controlling the to spawn a room type) and then if it spawns that custom marker, use the custom logic to spawn similar objects in that room. But I’m not sure if this will work how I’m thinking (IE can a custom marker control the entire room?)
Another idea I had was spawning theme volumes that match the room size, and using that to change the walls and appearances and such.
Is there an easy way to do what I’m talking about, controlling specific rooms?
Also, is there a way for the logic to access data about the current room? As in, say I only want to spawn 1 Large Chest in a room. Is there a way to “only spawn this once in this room”?