Updated the interface of of the dungeon event listener to let you modify the markers right after they are emitted into the scene (but before the theming is applied to it, and before anything is spawned into the scene)
This gives you low level flexibility on the overall dungeon layout. You can use to apply some filter on your dungeon like add curvature on your dungeon, or snap all the dungeon objects on a landscape
's an example. I iterate through all the markers in the scene, take their XY and map them in a cylindrical coordinate (you can adjust the radius from the details panel)