Ali_Akbar
(Ali_Akbar)
December 7, 2016, 3:54pm
1342
Hi @ - regarding my previous post (constraints broken when spawning actor BP’s with multiple meshes connected with constraints) - I have done some more digging and I think I have found the reason for the problem.
When I set scaling on the actor in the Theme - only the first mesh under the scene root is scaled. The rest of the meshes remain the same size , and as a result (I’m guessing) - origins of the objects change individually, and when the difference in origin is bigger than the constraints limits - the constraint breaks .
Also - as only the first mesh is scaled it has all manner of other strange effects.
It looks fine in the preview, it works fine if i use the ‘Build Dungeon’ button - it is only the ‘Runtime Builder’ that exhibits this problem - which is unfortunate as that is the one I use.
Regards
DKoding
@dkoding , I’ve tested the physics constraints on runtime spawned actors and it seem to works fine with 2.3.1. Could you check again and send me the actor file if it doesn’t work correctly?
watch?v=4oOossqWNqo
I see the scaling issue in runtime actors. I’ll investigate why