Hi @ - I love your plugin so far, but now I have come across a really strange problem.
I have a doorframe with an attached door, and a physics constraint to tie the door to the frame so that it rotates naturally. In addition there is a PhysicsHandler.
If I drag the actor blueprint into my scene manually, everything works as expected.
If I generate the dungeon using the ‘Build Dungeon’ button everything works as expected.
BUT - If I spawn the blueprint using Dungeon Architect Runtime Builder - the constraint is broken and no longer works!?!
Also: More often than not the Theme forgets my actor blueprints if I close down UE and repoen it. I have to go into each actor node and reselect the actor blueprint for it to work again.
Please consider fixing this as this kind of ruins much of the usability of the plugin for me…
Regards
DKoding