Dungeon Architect

I cant get the SnapGrid system to spawn any of my objects. is what I did, tell me if I did something wrong

  1. I created a new level, removed all items in it except for a directional light (which is on the ignored list)
  2. I added a mesh and put it at 0 0 0
  3. I added a SnapDoor and placed it where I want things to snap
  4. I edit the theme (prime_01) and add the level (module) to the modules array
  5. I set the SnapDungeonBuilder as the builder class, and nothing shows up.

What am I doing wrong?

EDIT

So, i have removed the theme process and went to adding in the SnapDungeonBuilder to the primary Dungeon actor. This lets me spawn ****, however it crashes when I save a level, open a level, or recompile. Can we get some documentation for this other than the basic setup…

EDIT (15 min later)

Created a brand new project, no starter content, no source control enabled, and we get 0 crash errors. This is something to look at. Would like to possibly put in a bug report or something. This is unusable if we cant have sourcecontrol enabled.

EDIT (15 min later)

Testing further, our custom models when applied as doors were causing crashes on loading. I created blank project and only used cubes (no materials) for the doors and the floor and we have 0 crashes so far… more investigation to follow. This is without source control enabled.