Dungeon Architect

Thanks^^

I corrected a bug i found in my function.

I was emitting many times (as much as the distance covered ! Ouch !!) the same walls. I couldn’t see it while walls were 90° oriented (as they covered each other perfectly) but the horrible truth appeared when setting a random orientation !

So i added an array of vectors to check if anything has already been emitted at a location.

The array is cleared in the event graph and is the correction in the function:

The corrected asset has been reuploaded :slight_smile:

Cheers