Dungeon Architect

plugin, really enjoying it so far.

I’m having some problems using this in a multiplayer game. Simply adding it to the level doesn’t seem to work, I suspect because it’s generating the meshes at runtime and replication isn’t being accounted for. I end up getting spammed with error messages when my client player hits a collision on the dungeon. I get “LogNetPackageMap:Warning: UPackageMapClient::InternalLoadObject: Unable to resolve default guid from client: PathName: HierarchicalInstancedStaticMeshComponent_1237, ObjOuter: NULL” spammed across my server log.

Main question: What are we supposed to do to make replication work?